maskInteraction
Specifies how the Particle System Renderer interacts with SpriteMask.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public SpriteMaskInteraction maskInteraction { get; set; }
Remarks
By default, particles do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not. You can make the ParticleSystemRenderer visible either inside or outside a SpriteMask. To do the former, set this to SpriteMaskInteraction.VisibleInsideMask. To do the latter, set this to SpriteMaskInteraction.VisibleOutsideMask. Additional Resources: SpriteMaskInteraction.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystemRenderer psr; public SpriteMaskInteraction maskInteraction; void Start() { psr = GetComponent<ParticleSystemRenderer>(); } void Update() { psr.maskInteraction = maskInteraction; } void OnGUI() { maskInteraction = (SpriteMaskInteraction)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)maskInteraction, new GUIContent[] { new GUIContent("No Masking"), new GUIContent("Visible Inside Mask"), new GUIContent("Visible Outside Mask") }, 3); }}