SetVector
Sets a value for a named vector in the material.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetVector(string, Vector4)
Sets a value for a named vector in the material.
public void SetVector(string name, Vector4 value)
Parameters
Remarks
Four component vectors and colors are the same in Unity shaders. does almost exactly the same as Material.SetColor just the input data type is different ( in the vector becomes in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).
SetVectorxyzwrgbaYou can also use SetVector to assign values to float2 or float3 properties defined in the shader.
Additional Resources: Material.SetColor, Material.GetVector, Shader.PropertyToID, Properties in Shader Programs.
Examples
using UnityEngine;public class SetVectorExample : MonoBehaviour{ public Material targetMaterial; void Start() { Vector4 customVector = new Vector4(1.0f, 0.5f, 0.0f, 1.0f); // Set the vector to a shader property named "_CustomVector" targetMaterial.SetVector("_CustomVector", customVector); }}
SetVector(int, Vector4)
Sets a value for a named vector in the material.
public void SetVector(int nameID, Vector4 value)
Parameters
Remarks
Four component vectors and colors are the same in Unity shaders. does almost exactly the same as Material.SetColor just the input data type is different ( in the vector becomes in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).
SetVectorxyzwrgbaYou can also use SetVector to assign values to float2 or float3 properties defined in the shader.
Additional Resources: Material.SetColor, Material.GetVector, Shader.PropertyToID, Properties in Shader Programs.
Examples
using UnityEngine;public class SetVectorExample : MonoBehaviour{ public Material targetMaterial; void Start() { Vector4 customVector = new Vector4(1.0f, 0.5f, 0.0f, 1.0f); // Set the vector to a shader property named "_CustomVector" targetMaterial.SetVector("_CustomVector", customVector); }}