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Unity Engine


IsPropertyLockedByAncestor

Checks whether a property is locked by any of ancestor of this material.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

IsPropertyLockedByAncestor(int)

Checks whether a property is locked by any of ancestor of this material.
public bool IsPropertyLockedByAncestor(int nameID)

Parameters

nameID

Property name ID, use Shader.PropertyToID to get it.

Returns

Type

Description

boolReturns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false.

Remarks

If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.

IsPropertyLockedByAncestor(string)

Checks whether a property is locked by any of ancestor of this material.
public bool IsPropertyLockedByAncestor(string name)

Parameters

name

Property name, e.g. "_SrcBlend".

Returns

Type

Description

boolReturns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false.

Remarks

If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.