extractAO
Whether the Progressive Lightmapper extracts Ambient Occlusion to a separate lightmap. (Editor only).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool extractAO { get; set; }
Remarks
When this is set to , Unity saves the filtered Ambient Occlusion (AO) texture to disk as a separate lightmap, in addition to applying it to the regular lightmaps. When this is set to , Unity does not save the filtered AO texture to disk separately.
truefalseUse this if you need to access the AO data separately.
Note that the values from LightingSettings.aoExponentDirect and LightingSettings.aoExponentIndirect are not applied; instead, the default values are used. The resulting lightmap is saved to disk in the same location as the other lightmaps.
This only works when LightingSettings.autoGenerate is set to , and LightingSettings.ao is set to .
falsetrueAdditional Resources: Lighting Settings Asset, LightingSettings.trainingDataDestination.