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Unity Engine


customShapeCount

The total number of custom PhysicsShape2D assigned to the Collider. (Read Only)
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int customShapeCount { get; }

Remarks

All the shapes represented here contain a total vertex count of customVertexCount.
NOTE: This property should not be confused with Collider2D.shapeCount which is a count of active shapes on the Collider2D. The CustomCollider2D has this property too. If a Collider2D is disabled, inactive or in error then the Collider2D.shapeCount will be zero whereas the customShapeCount will always be a count of assigned custom PhysicsShape2D.

Examples

using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>(); // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f ); // Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) ); // Assign our shapes. customCollider.SetCustomShapes(shapeGroup); // Validate the custom shape count. Assert.AreApproximatelyEqual(shapeGroup.shapeCount, customCollider.customShapeCount); }}