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Unity Engine

Unity Engine

shapeCount

The number of active PhysicsShape2D the Collider2D is currently using.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int shapeCount { get; }

Remarks

If the Collider2D is disabled, inactive or in error then this count will be zero.