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Unity Engine


OnTriggerStay2D(Collider2D)

Sent each frame where another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 13 days ago

Definition

OnTriggerStay2D()

public void OnTriggerStay2D(Collider2D collider2D)

Parameters

collider2D

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

Examples

using UnityEngine;public class Example : MonoBehaviour{ bool characterInQuicksand = false; void OnTriggerStay2D(Collider2D collider) { collider.attachedRigidbody.AddForce(-0.1f * collider.attachedRigidbody.linearVelocity); }}