GetShapeBounds(List<Bounds>, bool, bool)
Retrieves a list of Bounds for all PhysicsShape2D created by this Collider2D, and returns the combined Bounds of the retrieved list.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Bounds GetShapeBounds(List<Bounds> bounds, bool useRadii, bool useWorldSpace)
Parameters
The list used to store the returned Bounds.
Whether the radius of each PhysicsShape2D should be used to calculate the Bounds or not.