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Unity Engine


GetShapeBounds(List<Bounds>, bool, bool)

Retrieves a list of Bounds for all PhysicsShape2D created by this Collider2D, and returns the combined Bounds of the retrieved list.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Bounds GetShapeBounds(List<Bounds> bounds, bool useRadii, bool useWorldSpace)

Parameters

The list used to store the returned Bounds.

useRadii

Whether the radius of each PhysicsShape2D should be used to calculate the Bounds or not.

useWorldSpace

Whether to transform all the returned Bounds to world space or leave them in their default local space.

Returns

Type

Description

BoundsReturns the combined Bounds of the retrieved list.

Remarks