SetTargetBuffers
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetTargetBuffers(RenderBuffer, RenderBuffer)
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
Parameters
The RenderBuffer(s) to which color information will be rendered.
The RenderBuffer to which depth information will be rendered.
Remarks
SetTargetBuffers(RenderBuffer[], RenderBuffer)
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer)
Parameters
The RenderBuffer(s) to which color information will be rendered.
The RenderBuffer to which depth information will be rendered.