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Unity Engine


SetStereoProjectionMatrix(StereoscopicEye, Matrix4x4)

Sets a custom projection matrix for a specific stereoscopic eye.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetStereoProjectionMatrix(Camera.StereoscopicEye eye, Matrix4x4 matrix)

Parameters

Specifies the stereoscopic eye whose projection matrix needs to be set.

matrix

The matrix to be set.

Remarks

In general, you should use the projection matrices provided by the XRDisplaySubsystem for accurate stereoscopic rendering. However, when needed for specific scenarios, you can override the projection matrices to achieve specific effects. For example, you would need to set custom projection and view matrices to implement binoculars in VR.
Call Camera.ResetStereoProjectionMatrices to revert the camera back to using the projection matrices provided by the XRDisplaySubsystem .