recorderStopTime
End time of the recorded clip relative to when Animator.StartRecording was called.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public float recorderStopTime { get; set; }
Remarks
For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5. If the buffer is not initialized (Animator.StartRecording is not called), the value of this property will be -1. Additional Resources: Animator.recorderStartTime.