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Unity Engine


anythingCompiling

When true, the Editor is compiling some Shaders asynchronously at the point of query.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool anythingCompiling { get; }

Remarks

You can use this property to detect if the Editor is compiling Shaders asynchronously. This enables you to refresh custom tools and Views after compilation has finished.