errorString
Allows you to set the error text of the wizard.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string errorString { get; set; }
Remarks
Additional Resources: ScriptableWizard.OnWizardUpdate()

Error String on a ScriptableWizard window.
Examples
// Creates a simple Wizard window and prints an error// string until you set the number to 5using UnityEngine;using UnityEditor;public class ErrorString : ScriptableWizard{ public int number = 0; [MenuItem("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); } void OnWizardUpdate() { helpString = "Set The number to 5"; if (number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; }}