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Unity Engine


IsPartOfVariantPrefab(Object)

Returns true if the given object is part of a Prefab Variant Asset or Prefab Variant instance.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool IsPartOfVariantPrefab(Object componentOrGameObject)

Parameters

componentOrGameObject

The object to check. Must be a component or GameObject.

Returns

Type

Description

boolTrue if the object is part of a Prefab Variant.

Remarks

An object is part of a Prefab Variant instance if it has a Prefab Variant as its outermost Prefab instance root. To get the outermost Prefab instance root, use PrefabUtility.GetOutermostPrefabInstanceRoot.
For prefab contents loaded in prefab editing mode, this method doesn't check the prefab asset the loaded contents are loaded from, since these prefab contents are loaded into a preview scene and are not part of an asset while being edited in prefab editing mode. This means that for prefab contents in prefab editing mode, the method only returns true for objects are part of a prefab variant instance. To check if an object is part of the prefab's contents in prefab editing mode, use PrefabStage.IsPartOfPrefabContents.