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PlayerSettings.WSAInputSource

Options for the input source from which a XAML application can receive pointer input events.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public enum PlayerSettings.WSAInputSource

Remarks

To receive input, Universal Windows Platform applications subscribe to various events, and with XAML builds you can register input events for alternative sources via the SwapChainPanel API. This only applies to mouse, pen, and touch events. Universal Windows Platform applications always take keyboard input from CoreWindow. Note: These options are only applicable to XAML applications that use the SwapChainPanel; XAML applications that use D3D only support the CoreWindow input source. For more information, see Microsoft's documentation.

Fields

Value

Description

CoreWindowIndicates that pointer input comes from CoreWindow. This is the default option.
IndependentInputSourceIndicates that pointer input comes from SwapChainPanel's core input object.
SwapChainPanelIndicates that pointer input comes from the SwapChainPanel.