SetIcon(Texture2D)
Sets a custom icon to associate with the imported MonoScript.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public void SetIcon(Texture2D icon)
Parameters
The custom icon to associate with the imported MonoScript. When the value is null, Unity restores the default icon.
Remarks
MonoScripts can have an associated custom icon. This icon is used in the Scene view, the Inspector, and the Project window.
Additional Resources: MonoImporter.GetIcon, PluginImporter.SetIcon, EditorGUIUtility.SetIconForObject.
Examples
using UnityEngine;using UnityEditor;public class Example{ [MenuItem("Examples/Set Custom Icon on MonoScript")] static void SetCustomIconOnMonoScript() { var monoImporter = AssetImporter.GetAtPath("Assets/MyMonoBehaviour.cs") as MonoImporter; var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/MyIcon.png"); monoImporter.SetIcon(icon); monoImporter.SaveAndReimport(); }}