Label
Creates a text label for a handle that is positioned in 3D space.
Read time 7 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Label(Vector3, string)
Creates a text label for a handle that is positioned in 3D space.
public static void Label(Vector3 position, string text)
Parameters
Remarks
Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.

Label in the Scene view.
Examples
//This script is not an Editor script//Attach this script to a GameObject in your Sceneusing System.Collections;using System.Collections.Generic;using UnityEngine;[ExecuteInEditMode]public class HandleExample : MonoBehaviour{ public float shieldArea = 5.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { }}
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.using UnityEngine;using System.Collections;using UnityEditor;// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc// lets you visualize some info of the transform[CustomEditor(typeof(HandleExample))]class LabelHandle : Editor{ void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; } Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString()); Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI(); Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); }}
Label(Vector3, Texture)
Creates a text label for a handle that is positioned in 3D space.
public static void Label(Vector3 position, Texture image)
Parameters
Remarks
Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.

Label in the Scene view.
Examples
//This script is not an Editor script//Attach this script to a GameObject in your Sceneusing System.Collections;using System.Collections.Generic;using UnityEngine;[ExecuteInEditMode]public class HandleExample : MonoBehaviour{ public float shieldArea = 5.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { }}
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.using UnityEngine;using System.Collections;using UnityEditor;// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc// lets you visualize some info of the transform[CustomEditor(typeof(HandleExample))]class LabelHandle : Editor{ void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; } Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString()); Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI(); Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); }}
Label(Vector3, GUIContent)
Creates a text label for a handle that is positioned in 3D space.
public static void Label(Vector3 position, GUIContent content)
Parameters
The position in 3D space as seen from the current handle camera.
The text, image, and tooltip for this label.
Remarks
Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.

Label in the Scene view.
Examples
//This script is not an Editor script//Attach this script to a GameObject in your Sceneusing System.Collections;using System.Collections.Generic;using UnityEngine;[ExecuteInEditMode]public class HandleExample : MonoBehaviour{ public float shieldArea = 5.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { }}
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.using UnityEngine;using System.Collections;using UnityEditor;// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc// lets you visualize some info of the transform[CustomEditor(typeof(HandleExample))]class LabelHandle : Editor{ void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; } Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString()); Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI(); Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); }}
Label(Vector3, string, GUIStyle)
Creates a text label for a handle that is positioned in 3D space.
public static void Label(Vector3 position, string text, GUIStyle style)
Parameters
Remarks
Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.

Label in the Scene view.
Examples
//This script is not an Editor script//Attach this script to a GameObject in your Sceneusing System.Collections;using System.Collections.Generic;using UnityEngine;[ExecuteInEditMode]public class HandleExample : MonoBehaviour{ public float shieldArea = 5.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { }}
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.using UnityEngine;using System.Collections;using UnityEditor;// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc// lets you visualize some info of the transform[CustomEditor(typeof(HandleExample))]class LabelHandle : Editor{ void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; } Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString()); Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI(); Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); }}
Label(Vector3, GUIContent, GUIStyle)
Creates a text label for a handle that is positioned in 3D space.
public static void Label(Vector3 position, GUIContent content, GUIStyle style)
Parameters
The position in 3D space as seen from the current handle camera.
The text, image, and tooltip for this label.
The style to use for this label. If left out, the style from the current GUISkin is used.
labelRemarks
Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.

Label in the Scene view.
Examples
//This script is not an Editor script//Attach this script to a GameObject in your Sceneusing System.Collections;using System.Collections.Generic;using UnityEngine;[ExecuteInEditMode]public class HandleExample : MonoBehaviour{ public float shieldArea = 5.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { }}
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.using UnityEngine;using System.Collections;using UnityEditor;// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc// lets you visualize some info of the transform[CustomEditor(typeof(HandleExample))]class LabelHandle : Editor{ void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; } Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString()); Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI(); Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); }}