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Unity Engine


managedDebuggerFixedPort

Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int managedDebuggerFixedPort { get; set; }