ToJson
Generate a JSON representation of an object.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ToJson(Object)
Generate a JSON representation of an object.
public static string ToJson(object obj)
Parameters
The object to convert to JSON form.
Returns
Type | Description |
|---|---|
| string | The object's data in JSON format. |
Remarks
This is similar to JsonUtility.ToJson, but it supports any engine object. The output is similar to the properties exposed via the SerializedObject API, or as found in the YAML-serialized form of the object.
If the object contains fields with references to other Unity objects, those references are serialized by recording the asset guid and local file id for each reference. This string can be saved, then deserialized in another session of the Unity Editor, and the references are resolved correctly. However only objects that are located in an non-scene asset file can be referenced. References to objects within a scene, including the same scene, will not be serialized.
Additional Resources: JsonUtility.ToJson, AssetDatabase.TryGetGUIDAndLocalFileIdentifier
ToJson(Object, bool)
Generate a JSON representation of an object.
public static string ToJson(object obj, bool prettyPrint)
Parameters
Returns
Type | Description |
|---|---|
| string | The object's data in JSON format. |
Remarks
This is similar to JsonUtility.ToJson, but it supports any engine object. The output is similar to the properties exposed via the SerializedObject API, or as found in the YAML-serialized form of the object.
If the object contains fields with references to other Unity objects, those references are serialized by recording the asset guid and local file id for each reference. This string can be saved, then deserialized in another session of the Unity Editor, and the references are resolved correctly. However only objects that are located in an non-scene asset file can be referenced. References to objects within a scene, including the same scene, will not be serialized.
Additional Resources: JsonUtility.ToJson, AssetDatabase.TryGetGUIDAndLocalFileIdentifier