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Unity Engine


TrTextContent

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element. The text and the tooltip are localized and loaded with an icon. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

TrTextContent(string, string, string, Texture)

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.
The text and the tooltip are localized and loaded with an icon.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrTextContent(string key, string text, string tooltip, Texture icon)

Parameters

The key of the existing GUIContent.

text

The text associated with the GUIContent.text.

tooltip

The tooltip to display when the cursor hovers over the icon.

The icon to associate with the GUIContent.image.

Returns

Type

Description

GUIContent

TrTextContent(string, string, Texture)

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.
The text and the tooltip are localized and loaded with an icon.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrTextContent(string text, string tooltip = null, Texture icon = null)

Parameters

text

The text associated with the GUIContent.text.

tooltip

The tooltip to display when the cursor hovers over the icon.

The icon to associate with the GUIContent.image.

Returns

Type

Description

GUIContent

TrTextContent(string, string, string)

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.
The text and the tooltip are localized and loaded with an icon.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrTextContent(string text, string tooltip, string iconName)

Parameters

text

The text associated with the GUIContent.text.

tooltip

The tooltip to display when the cursor hovers over the icon.

iconName

The name of the icon.

Returns

Type

Description

GUIContent

TrTextContent(string, Texture)

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.
The text and the tooltip are localized and loaded with an icon.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrTextContent(string text, Texture icon)

Parameters

text

The text associated with the GUIContent.text.

The icon to associate with the GUIContent.image.

Returns

Type

Description

GUIContent