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Unity Engine


EditorGUIUtility.PropertyCallbackScope

Specifies a scope in which a callback gets called before each property is rendered.
Read time 1 minuteLast updated 6 days ago

Definition

public class EditorGUIUtility.PropertyCallbackScope : IDisposable

Remarks

Defines a scope in which a callback function is set to be called before each property is rendered.
Additional Resources: BeginPropertyScope.

Examples

using UnityEngine;using UnityEditor;class MyEditor : EditorWindow{ void OnGUI() { using (var s = new EditorGUIUtility.PropertyCallbackScope((rect, property) => { Debug.Log($"About to draw property path {property.propertyPath}"); })) { // Block of code with controls } }}

Constructors

Methods

Method

Description

DisposeReleases the callback.