Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EditorGUILayout.VerticalScope

Disposable helper class for managing EditorGUILayout.BeginVertical / EditorGUILayout.EndVertical.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
  • Inherits from: Scope
  • Implements: IDisposable
public class EditorGUILayout.VerticalScope : GUI.Scope, IDisposable

Remarks

This is an extension to GUILayout.VerticalScope. It can be used for making compound controls
BeginEndVerticalExample (EditorGUILayout.VerticalScope)
Vertical Compound group.

Examples

using UnityEngine;using UnityEditor;// Create a Vertical Compound Buttonclass VerticalScopeExample : EditorWindow{ [MenuItem("Examples/Vertical scope usage")] static void Init() { var window = GetWindow<VerticalScopeExample>(); window.Show(); } void OnGUI() { using (var v = new EditorGUILayout.VerticalScope("Button")) { if (GUI.Button(v.rect, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); } }}

Constructors

Constructor

Description

VerticalScope(UnityEngine.GUILayoutOption[])Create a new VerticalScope and begin the corresponding vertical group.
VerticalScope(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])Create a new VerticalScope and begin the corresponding vertical group.

Properties

Property

Description

rectThe rect of the vertical group.