Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


currentScene

The path of the Scene that the user has currently open (Will be an empty string if no Scene is currently open). (Read Only)
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. Use EditorSceneManager to see which scenes are currently loaded
public static string currentScene { get; set; }

Remarks

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

Examples

using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ // saves the current Scene into a new temporary scene. [MenuItem("Example/Save temp Scene %s")] static void SaveTempScene() { string[] path = EditorApplication.currentScene.Split(char.Parse("/")); path[path.Length - 1] = "Temp_" + path[path.Length - 1]; EditorApplication.SaveScene(string.Join("/", path)); }}