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DeeplinkHandlerAttribute(string)

Declares a method as a handler for application-level deeplinks.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public DeeplinkHandlerAttribute(string value)

Parameters

value

Remarks

This attribute allows you to register a deeplink handler for application-level deeplinks received by the Unity Editor that match a given namespace. For more information about deeplinking, refer to Deeplinking support for local projects in the Unity Hub documentation.
Apply this attribute to public static methods. This attribute requires the
UnityEditor
namespace and can be used only in the Unity Editor.
Decorated methods are analyzed and signaled as validated or unvalidated when a deeplink is forwarded to them. Only decorated methods that belong to packages delivered through the Unity Package Manager registry, or have a signature that's verified are signaled as validated. Unvalidated methods require the end-user to manually validate the deeplink operation through a dialog prompt.

Examples

// Example script that decorates a public static method to serve as a deeplink handler // for com.unity.editor://editor/my.namespace.editor/* formatted urls.using System;using UnityEngine;using UnityEditor;namespace My.Namespace.Editor{ public class MyClass { // OnDeeplinkActivated will receive com.unity.editor://editor/my.namespace.editor/* formatted urls. [DeeplinkHandler("My.Namespace.Editor")] public static void OnDeeplinkActivated(Uri uri) { Debug.Log($"Received deeplink: {uri.AbsoluteUri}"); } }}