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Unity Engine


UseArchive

Build content using archive files (.archive) for storage.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
UseArchive = 1

Remarks

When this flag is set, the build system will package content into archive files with the ".archive" extension, which can improve loading performance and reduce file system overhead.
This flag is unnecessary if compression is enabled using the _compression field.