VertexChannelCompressionFlags
Use these enum flags to specify which elements of a vertex to compress.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
[Flags]public enum VertexChannelCompressionFlags
Remarks
Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.
Fields
Value | Description |
|---|---|
| Color | Color compression enabled. |
| None | Vertex compression disabled. |
| Normal | Normal compression enabled. |
| Position | Position compression enabled. |
| Tangent | Tangent compression enabled. |
| TexCoord0 | Texture coordinate 0 compression enabled. |
| TexCoord1 | Texture coordinate 1 compression enabled. |
| TexCoord2 | Texture coordinate 2 compression enabled. |
| TexCoord3 | Texture coordinate 3 compression enabled. |