resourceDataSize
Total size, in bytes, of the binary data stored in.resS and.resource files.
Read time 1 minuteLast updated 17 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Reporting
- Assembly: UnityEditor.CoreModule
public ulong resourceDataSize { get; }
Remarks
Resource files contain large binary data such as textures, audio, and meshes that are referenced from serialized objects. Padding used for data alignment may cause actual files on disk to be slightly larger than the reported size. This size is calculated before any compression is applied if the file is inside a Unity Archive.