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Unity Engine


FileModeChanged(string[], FileMode)

Unity calls this method when file mode has been changed for one or more files.
Read time 1 minuteLast updated 6 days ago

Definition

FileModeChanged()

public void FileModeChanged(string[] arg0, FileMode fileMode)

Parameters

arg0

string[]

fileMode

FileMode

Remarks

Array of strings specifies changed files. FileMode specifies new file mode. This method must be static if implemented.

Examples

using UnityEngine;using UnityEditor.VersionControl;class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor{ static void FileModeChanged(string[] paths, FileMode mode) { Debug.Log($"{nameof(FileModeChanged)} ({mode}):"); foreach (var path in paths) Debug.Log(path); }}