FileModeChanged(string[], FileMode)
Unity calls this method when file mode has been changed for one or more files.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
FileModeChanged()
public void FileModeChanged(string[] arg0, FileMode fileMode)
Parameters
Remarks
Array of strings specifies changed files. FileMode specifies new file mode. This method must be static if implemented.
Examples
using UnityEngine;using UnityEditor.VersionControl;class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor{ static void FileModeChanged(string[] paths, FileMode mode) { Debug.Log($"{nameof(FileModeChanged)} ({mode}):"); foreach (var path in paths) Debug.Log(path); }}