GetAtPath(string)
Retrieves the asset importer for the asset at path.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static AssetImporter GetAtPath(string path)
Parameters
The project-relative path of the asset to find the asset importer for.
Returns
Type | Description |
|---|---|
| AssetImporter | The |
Remarks
Examples
using UnityEngine;using UnityEditor;public class GetAtPathExample{ [MenuItem("Tools/GetAtPathExample")] static void Example() { //Get AssetImporter for a specific asset var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); //Set AssetBundleName importer.assetBundleName = "new_asset_pack_bundle_name"; Debug.Log($"Set AssetBundleName to: {importer.assetBundleName} for: {importer.assetPath}"); }}