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Unity Engine


PathEndsPerfectlyMatch(IList<BezierPathSegment>)

Checks if the two ends of a BezierPathSegment chain are at the same location.
Read time 1 minuteLast updated 12 days ago

Definition

public static bool PathEndsPerfectlyMatch(IList<BezierPathSegment> path)

Parameters

The chain of BezierPathSegments

Returns

Type

Description

boolTrue if the two ends of the chain are at the same location, false otherwise