PathEndsPerfectlyMatch(IList<BezierPathSegment>)
Checks if the two ends of a BezierPathSegment chain are at the same location.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
public static bool PathEndsPerfectlyMatch(IList<BezierPathSegment> path)
Parameters
The chain of BezierPathSegments
Returns
Type | Description |
|---|---|
| bool | True if the two ends of the chain are at the same location, false otherwise |