Bounds
Computes the bounds of a bezier path.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
Bounds(BezierPathSegment[])
Computes the bounds of a bezier path.
public static Rect Bounds(BezierPathSegment[] path)
Parameters
The path to compute the bounds from
Returns
Type | Description |
|---|---|
| Rect | A Rect containing the axis-aligned bounding-box of the contour |
Bounds(IEnumerable<Vector2>)
Computes the bounds of a list of vertices.
public static Rect Bounds(IEnumerable<Vector2> vertices)
Parameters
The list of vertices to compute the bounds from
Returns
Type | Description |
|---|---|
| Rect | A Rect containing the axis-aligned bounding-box of the vertices |
Bounds(BezierSegment, Vector2, Vector2)
Computes the bounds of a segment.
public static void Bounds(BezierSegment segment, out Vector2 min, out Vector2 max)
Parameters
The segment to flip
The output min value of the segment
The output max value of the segment