GenerateAtlasAndFillUVs(IEnumerable<Geometry>, uint)
Generates a Texture2D atlas containing the textures and gradients for the vector geometry, and fill the UVs of the geometry.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
public static VectorUtils.TextureAtlas GenerateAtlasAndFillUVs(IEnumerable<VectorUtils.Geometry> geoms, uint rasterSize)
Parameters
The list of Geometry objects, probably created with TessellateNodeHierarchy
Maximum size of the generated texture
Returns
Type | Description |
|---|---|
| TextureAtlas | The generated texture atlas |