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Unity Engine


GenerateAtlasAndFillUVs(IEnumerable<Geometry>, uint)

Generates a Texture2D atlas containing the textures and gradients for the vector geometry, and fill the UVs of the geometry.
Read time 1 minuteLast updated 11 days ago

Definition

public static VectorUtils.TextureAtlas GenerateAtlasAndFillUVs(IEnumerable<VectorUtils.Geometry> geoms, uint rasterSize)

Parameters

The list of Geometry objects, probably created with TessellateNodeHierarchy

rasterSize

Maximum size of the generated texture

Returns

Type

Description

TextureAtlasThe generated texture atlas