FillUVs(IEnumerable<Geometry>, TextureAtlas)
Fill the UVs of the geometry using the provided texture atlas.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
public static void FillUVs(IEnumerable<VectorUtils.Geometry> geoms, VectorUtils.TextureAtlas texAtlas)
Parameters
The geometry that will have its UVs filled
The texture atlas used for the UV generation