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Unity Engine


FillUVs(IEnumerable<Geometry>, TextureAtlas)

Fill the UVs of the geometry using the provided texture atlas.
Read time 1 minuteLast updated 6 days ago

Definition

public static void FillUVs(IEnumerable<VectorUtils.Geometry> geoms, VectorUtils.TextureAtlas texAtlas)

Parameters

The geometry that will have its UVs filled

texAtlas

The texture atlas used for the UV generation