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Unity Engine


capacity

Get the current world capacities reached since the world was created. This reflects the peak object counts and can be used to presize a _capacity for similar worlds. Peaks are not capped, so a peak above PhysicsWorld.WorldCapacity.MaxCapacity is clamped to it when used to presize another world.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld.WorldCapacity capacity { get; }

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