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Unity Engine


defaultWorld

Get the default world created at start-up. This world cannot be destroyed as it is permanently owned by Unity itself. See PhysicsWorld.SetOwner and _isOwned.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsWorld defaultWorld { get; }