OverlapPoint(Vector2, PhysicsMask, Allocator)
Find proxies that overlap the specified point. The results indicate that the proxy AABB overlap the specified point, in no specific order.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsSpace.ProxyResult> OverlapPoint(Vector2 point, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The point to query.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<ProxyResult> | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |