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CastShape(CastShapeInput, PhysicsMask, Allocator)

Find proxies that intersect the specified shape. The results indicate that the proxy AABB intersect the specified cast shape, in no specific order.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsSpace.ProxyResult> CastShape(PhysicsQuery.CastShapeInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)

Parameters

The configuration of the shape to cast.

categories

The categories to query for.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<ProxyResult>The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.