CastShape(CastShapeInput, PhysicsMask, Allocator)
Find proxies that intersect the specified shape. The results indicate that the proxy AABB intersect the specified cast shape, in no specific order.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsSpace.ProxyResult> CastShape(PhysicsQuery.CastShapeInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The configuration of the shape to cast.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<ProxyResult> | The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |