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Unity Engine


PhysicsQuery.WorldCastResult

The results from performing any Cast query against the PhysicsWorld.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Struct
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsQuery.WorldCastResult

Properties

Property

Description

fractionThe fraction of the query cast distance the shape would move to the point of detection, in the range [0, 1].
isValidCheck if the result is valid.
normalThe surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the _fraction being zero and _point being an arbitrary point in the overlapped region. See _point.
pointThe point of contact.
shapeThe shape that was detected by the cast.

Structs

Struct

Description

PhysicsQuery.WorldCastResult.SortAscendingOrderAscending distance sort comparer.