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normal

The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the _fraction being zero and _point being an arbitrary point in the overlapped region. See _point.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 normal { get; }