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Unity Engine


audioClip

Returns a AudioClip generated from the downloaded data (Read Only).
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UnityWebRequestWWWModule
Warning
Removed. Obsolete msg
Upgrade to WWW.GetAudioClip
public Object audioClip { get; }

Remarks

The data must be an audio clip in Ogg(Standalones), MP3(phones), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded WWW.GetAudioClip (bool threeD, bool stream) to stream the audio, instead of downloading the entire clip.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string url; public AudioSource source; IEnumerator Start() { source = GetComponent<AudioSource>(); using (var www = new WWW(url)) { yield return www; source.clip = www.GetAudioClip(); } } void Update() { if (!source.isPlaying && source.clip.isReadyToPlay) source.Play(); }}