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Unity Engine


Arc(Vector2, float, Angle, Angle, ArcDirection)

Adds an arc to the current sub-path to the provided position, radius and angles.
Read time 1 minuteLast updated 12 days ago

Definition

public void Arc(Vector2 center, float radius, Angle startAngle, Angle endAngle, ArcDirection direction = ArcDirection.Clockwise)

Parameters

center

The center position of the arc.

radius

The radius of the arc.

startAngle

The starting angle the arc.

endAngle

The ending angle of the arc.

direction

The direction of the arc (default=clock-wise).