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Unity Engine


MouseCaptureEventBase<T>

Event sent when the handler capturing the mouse changes.
Read time 2 minutesLast updated 5 days ago

Definition

public abstract class MouseCaptureEventBase<T> : PointerCaptureEventBase<T>, IDisposable, IPointerCaptureEvent, IMouseCaptureEvent where T : MouseCaptureEventBase<T>, new()

Remarks

Refer to the Capture events manual page for more information and examples.

Properties

Property

Description

relatedTargetIn the case of a MouseCaptureEvent, this property is the IEventHandler that loses the capture. In the case of a MouseCaptureOutEvent, this property is the IEventHandler that gains the capture.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance