RotateAround(Vector3, Vector3, float)
Rotates the transform about axis passing through point in world coordinates by angle degrees.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void RotateAround(Vector3 point, Vector3 axis, float angle)
Parameters
Remarks
This modifies both the position and the rotation of the transform, but will not affect its scale.
If the provided axis's magnitude is too close to zero, the function returns without performing any rotation.
For more information on Rotation in Unity, refer to Controlling rotation with the Quaternion class.
Additional Resources: Transform.Rotate.
Examples
using UnityEngine;//Attach this script to a GameObject to rotate around the target position.public class Example : MonoBehaviour{ //Assign a GameObject in the Inspector to rotate around public GameObject target; void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); }}