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Unity Engine


HasGroup(string)

Checks whether a texture mipmap limit group with the indicated groupName exists in the project. This operation fails and throws an exception if groupName is null.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool HasGroup(string groupName)

Parameters

groupName

Name of the texture mipmap limit group to verify.

Returns

Type

Description

boolReturns
true
if a texture mipmap limit group named
groupName
exists in the project. If that is not the case, returns
false
.

Remarks

using UnityEngine;public class Example : MonoBehaviour{ // Checks if the texture mipmap limit group "MyGroup" exists in the project and prints a message to the Unity Console. void Start() { const string textureMipmapLimitGroupName = "MyGroup"; bool myGroupExists = TextureMipmapLimitGroups.HasGroup(textureMipmapLimitGroupName); Debug.Log($"Texture mipmap limit group '{textureMipmapLimitGroupName}' {(myGroupExists ? "exists" : "does not exist")} in this project."); }}