HasGroup(string)
Checks whether a texture mipmap limit group with the indicated groupName exists in the project. This operation fails and throws an exception if groupName is null.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool HasGroup(string groupName)
Parameters
Name of the texture mipmap limit group to verify.
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
using UnityEngine;public class Example : MonoBehaviour{ // Checks if the texture mipmap limit group "MyGroup" exists in the project and prints a message to the Unity Console. void Start() { const string textureMipmapLimitGroupName = "MyGroup"; bool myGroupExists = TextureMipmapLimitGroups.HasGroup(textureMipmapLimitGroupName); Debug.Log($"Texture mipmap limit group '{textureMipmapLimitGroupName}' {(myGroupExists ? "exists" : "does not exist")} in this project."); }}
Additional Resources: TextureMipmapLimitGroups.CreateGroup, TextureMipmapLimitGroups.RemoveGroup.