Resize
Resizes the texture.
Read time 2 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Resize(int, int)
Resizes the texture.
public bool Resize(int width, int height)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Changes size of texture to by . After resizing, texture pixels will be undefined. This function is very similar to texture constructor, except it works on existing texture object.
widthheightCall Texture2D.Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be .
trueNote that Resize does not automatically update the special texture properties {TextureName} and {TextureName} that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.
_TexelSize_HDRResize(int, int, TextureFormat, bool)
Resizes the texture.
public bool Resize(int width, int height, TextureFormat format, bool hasMipMap)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Obsolete: Use Texture2D.Reinitialize instead.
Changes size of texture to by , format to and optionally creates mipmaps. After resizing, texture pixels will be undefined. This function is very similar to the texture constructor, except it works on existing texture object.
widthheighttextureFormatCall Texture2D.Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be .
trueNote that Resize does not automatically update the special texture properties {TextureName} and {TextureName} that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.
_TexelSize_HDRResize(int, int, GraphicsFormat, bool)
Resizes the texture.
public bool Resize(int width, int height, GraphicsFormat format, bool hasMipMap)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Obsolete: Use Texture2D.Reinitialize instead.
Changes size of texture to by , format to and optionally creates mipmaps. After resizing, texture pixels will be undefined. This function is very similar to the texture constructor, except it works on existing texture object.
widthheighttextureFormatCall Texture2D.Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be .
trueNote that Resize does not automatically update the special texture properties {TextureName} and {TextureName} that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.
_TexelSize_HDR