GetNativeTexturePtr()
Retrieve a native (underlying graphics API) pointer to the Texture resource.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public nint GetNativeTexturePtr()
Returns
Type | Description |
|---|---|
| IntPtr | Pointer to an underlying graphics API Texture resource. |
Remarks
Use this function to retrieve a pointer/handle corresponding to a particular Texture as it is represented on the native graphics API level. This can be used to enable Texture manipulation from native code plugins.
Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer.
For specific platforms, Unity has the following specifications:
- On Direct3D-like devices, Unity returns a pointer to the base Texture type (on D3D11,
ID3D11Resourceon D3D12).ID3D12Resource - On OpenGL-like devices, the GL Texture "name" is returned; cast the pointer to an integer type to get it.
- On Metal, Unity returns an pointer.
id<MTLTexture> - On Vulkan, Unity returns an pointer.
VkImage - On platforms that do not support native code plug-ins, this function always returns NULL.
Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed Texture pointers only at initialization time.
Additional Resources: Native code plugins, Texture2D.CreateExternalTexture, Cubemap.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.