Populate(string, TextGenerationSettings)
Will generate the vertices and other data for the given string with the given settings.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public bool Populate(string str, TextGenerationSettings settings)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Will only regenerate if the string AND settings are different from the last execution.