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Unity Engine


Populate(string, TextGenerationSettings)

Will generate the vertices and other data for the given string with the given settings.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TextRenderingModule
public bool Populate(string str, TextGenerationSettings settings)

Parameters

String to generate.

Settings.

Returns

Type

Description

bool

Remarks

Will only regenerate if the string AND settings are different from the last execution.