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Unity Engine


GetData<T>()

Gets raw text asset data.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public NativeArray<T> GetData<T>() where T : struct

Returns

Type

Description

NativeArray<T>A reference to an array in native code that provides access to the raw asset data.

Remarks

It works similarly to the TextAsset.bytes property, but TextAsset.GetData doesn't allocate any memory; the
NativeArray
the function returns points directly to the asset data buffer.
Because this array doesn't represent a new allocation, you don't need to call
Dispose
on it and the TextAsset.GetData function is the fastest way to access raw asset bytes as a result.
If the text asset is modified or destroyed, the array becomes invalid since it now points to invalid memory.
If the asset data size (see TextAsset.dataSize) isn't a multiple of the size of the
T
struct, Unity throws an exception.