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Unity Engine


GetVertexBuffer()

Retrieves a GraphicsBuffer that provides direct access to the GPU vertex buffer for this skinned mesh, for the current frame.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public GraphicsBuffer GetVertexBuffer()

Returns

Type

Description

GraphicsBufferThe skinned mesh vertex buffer as a GraphicsBuffer.

Remarks

During motion vector rendering (used for motion blur, temporal anti-aliasing, or other effects), skinned meshes that have SkinnedMeshRenderer.skinnedMotionVectors on alternate between two GPU vertex buffers. You can access the GPU vertex buffer for the current frame using
GetVertexBuffer
, and for the previous frame using SkinnedMeshRenderer.GetPreviousVertexBuffer.
You can use this method to access the skinned mesh vertex buffer for the current frame in a ComputeShader. To do that, first request an appropriate buffer binding target via SkinnedMeshRenderer.vertexBufferTarget, then get the graphics buffer using
GetVertexBuffer
, and then set it up as a parameter for your shaders using SetBuffer, Material.SetBuffer and similar methods.