GetVertexBuffer()
Retrieves a GraphicsBuffer that provides direct access to the GPU vertex buffer for this skinned mesh, for the current frame.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public GraphicsBuffer GetVertexBuffer()
Returns
Type | Description |
|---|---|
| GraphicsBuffer | The skinned mesh vertex buffer as a GraphicsBuffer. |
Remarks
During motion vector rendering (used for motion blur, temporal anti-aliasing, or other effects), skinned meshes that have SkinnedMeshRenderer.skinnedMotionVectors on alternate between two GPU vertex buffers. You can access the GPU vertex buffer for the current frame using , and for the previous frame using SkinnedMeshRenderer.GetPreviousVertexBuffer.
GetVertexBufferYou can use this method to access the skinned mesh vertex buffer for the current frame in a ComputeShader. To do that, first request an appropriate buffer binding target via SkinnedMeshRenderer.vertexBufferTarget, then get the graphics buffer using , and then set it up as a parameter for your shaders using SetBuffer, Material.SetBuffer and similar methods.
GetVertexBufferAdditional Resources: SkinnedMeshRenderer.vertexBufferTarget, SkinnedMeshRenderer.GetPreviousVertexBuffer.