Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetGlobalTexture

Sets a global texture property for all shaders.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetGlobalTexture(string, Texture)

Sets a global texture property for all shaders.
public static void SetGlobalTexture(string name, Texture value)

Parameters

name

The name of the property.

value

The texture to set.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.
By specifying a
RenderTextureSubElement
, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

SetGlobalTexture(int, Texture)

Sets a global texture property for all shaders.
public static void SetGlobalTexture(int nameID, Texture value)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

value

The texture to set.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.
By specifying a
RenderTextureSubElement
, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

SetGlobalTexture(string, RenderTexture, RenderTextureSubElement)

Sets a global texture property for all shaders.
public static void SetGlobalTexture(string name, RenderTexture value, RenderTextureSubElement element)

Parameters

name

The name of the property.

The texture to set.

Optional parameter that specifies the type of data to set from the RenderTexture.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.
By specifying a
RenderTextureSubElement
, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

SetGlobalTexture(int, RenderTexture, RenderTextureSubElement)

Sets a global texture property for all shaders.
public static void SetGlobalTexture(int nameID, RenderTexture value, RenderTextureSubElement element)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The texture to set.

Optional parameter that specifies the type of data to set from the RenderTexture.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.
By specifying a
RenderTextureSubElement
, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.